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Prey Downloads > Mods > Single Player:
DC Monsters
Filename: prey_dc_monsters.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
130.39 KB
DC Doom
632
07-25-2007
Mods > Single Player


Average User Rating: 7.6
Number of Votes: 11
Related Files:
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- Unpredictable Prey (0.7)

2 Other Files by DC Doom:
- Alienator (1.2)
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DC Monsters - File Description  


Description:
This is a single player monster mod for those who think the original monsters were too easy. See the Readme for specific details about how the monsters were changed.



DC Monsters - Screenshots  
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DC Monsters - File Download Options  

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DC Monsters - Readme  
Readme File:
DC Monsters
July 2007
by DC Doom

This is a single player monster mod for those who think the original monsters were too easy.

=============

Installation:

Unzip prey_dc_monsters.zip
Place "dc_monsters" folder into your Prey folder, not your Prey\base folder.

==============

Starting game:

Start up Prey.
Select mods tab.
Select "DC Monsters" from list.

=========

Uninstall: delete dc_monsters folder.

##########################################################################################

Monster Changes:

-------

Hunters: Hunters spend less time doing nothing, have a higher pain threshold, higher accuracy, increased health, throw short fuse grenades, and take 50% less damage from wrench attacks.


Hunter (white) - 150 health, 30 pain threshold, 75% hit accuracy.
Hunter Elite (blue) - 175 health, 35 pain threshold, 85% hit accuracy.
Hunter Elite Veteran (red) - 200 health, 40 pain threshold, 95% hit accuracy.
Hunter Alien (green) - 300 health, 60 pain threshold, 80% hit accuracy.

=========

Crawlers: 50% of crawlers are killer crawlers.

Killer - 1 health. when they spot you they will move straight towards you and if they get close enough, they will explode.
Normal - 1 health. the regular crawlers, they wander around a little bit and stop. You can pick them up and use them as grenades.


=======

Vacuums: 25 health. These are the little buglike machines that glide around on the floors. They act like homing mines now and will move towards you and explode.

===========

Other monsters;

Harvesters: better accuracy
Fodder & Hound: 2x damage and health.
Mutilated Male: 2x damage.

======

Talon: More dove than hawk now. He will guide you around and translate for you, but he won't do any fighting for you.

=======

Player: Head shots do double damage to most monsters.

##########################################################################################

Customization:

==========

Game files are unpacked and can be opened with a text editor like notepad or wordpad.
You must save a file for its changes to go into effect.

-----------------------------------------

Changing the fraction of killer crawlers:
In the script folder, open the ai_player file.
Near the top you should see:

// DC Monster Mod
#define KILLER_CRAWLERS 0.5 // fraction of crawlers who are killers. ( 0 to 1 ).

Change the 0.5 number to whatever you want, a higher value means more killers, a lower value means less killers.

--------------------------------------------

Changing values in monster definition files:

In the def folder, open up a monster def file you would like to change, like "monsters_hound".

Search for the line - "health" "240"
Setting the health value higher will make the monster harder to kill.

Search for the line - "bTalonAttack" "0" // Talon can attack this creature
Setting "0" to "1" will let Talon attack this monster.


If you getting blown up by hunter grenades a lot and want to change the fuse time,
Open the "monsters_hunter" def file.
Search for the section - "entityDef projectile_hunter_grenade {"
Below that is the line - "fuse" "1.0" - which is the fuse time in seconds, original was 4.0.
Change it to whatever you want.


If you want an original monster back:
Delete it's files in the def and script folders.

#################

Other stuff:

Patch version 1.3


DC Monsters - User Comments  
The following comments are owned by the user that posted them. PreyFiles is not responsible for their content.

Total comments: 1 | Last comment: 08-03-2007 at 11:14

 #1 - good idea, but needs fixing - 08-03-2007 at 11:14
youngest1000
Joined: April 6th, 2006
Posts: 5
I agree 100% that the game was too easy. And what you did was good - except a few problems:
1)Something is wrong with the randomization. For some reason, EVERY hunter is green and EVERY crawler is a mine. This needs to be fixed.
2)I think the green hunters are too powerful in the beginning of the game. Maybe later on once you have all the weapons theyre ok, but when all you have is a wrench or that pistol thing they are OP

thats it! the AI improvements are fantastic, just fix the stuff I mentioned,



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