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Prey Downloads > Mods > Mini-Mods:
Afloren's Portal Wrench
Filename: afloren_portal_wrench.rar


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7.55 KB
Afloren
1990
07-21-2006
Mods > Mini-Mods


Average User Rating: 8.8
Number of Votes: 5
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Other Files by Afloren:
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Afloren's Portal Wrench - File Description  


Description:
The user Afloren on the 3d Realms forum has modified Sars & Delta's original Portal Wrench mini-mod for the Prey Demo, and has released his version, which is for the full version of Prey. Here's some details about his personal changes to the mod:

Quote:
I've modified the wrench a bit for fun and I thought you guys might like it too. the wrench now cycles between portals, instead of picking the two spots then opening the portals then subsequently having to close both of them before opening a new pair, it now simply drops the oldest portal and opens a new one at your location. Your charactor now swings his wrench when you open the portal as well, some people had asked for other animations but frankly I'm lazy and something about swinging a wrench like a magic wand to open interdimensional portals just makes me laugh. The primary fire now also "fires" a portal, it will appear 100 game units away from whatever wall you are looking at, this portal is even more prone to clipping errors than the normal one, however it's simply too fun not to have. Unfortunately until hh releases the sdk there isn't much more we can do, for example without being able to code a custom projectile, it is impossible for the "fired" portal to align with the wall ala the half life 2 portal gun. Finally, simply for ease of use I have placed the portal wrench in its own mod, simply unrar the Portal Wrench folder into your prey folder ( not the base folder ), then when you start the game up click on mods and you should see portal wrench listed, after activating it the wrench will be replaced with the portal wrench!




Afloren's Portal Wrench - Readme  
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Afloren's Portal Wrench - User Comments  
The following comments are owned by the user that posted them. PreyFiles is not responsible for their content.

Total comments: 1 | Last comment: 07-31-2006 at 15:52

 #1 - Posted by: Dariat (Member) on 07-31-2006 at 15:52
Very cool! as for the SDK, do you think it will be possible to make the portals align to the surface they are fired on while still being accessable (as you have to pass the portal surface to enter it), keep the portals from intersecting with floors and walls (I could imagine this to be impossible, but maybe a new type of "portal-clip-brush" could be created which could be used in new maps to keep the portals from intersecting with floors etc). and something about the "event horizon" of the portals, I noticed if I stand on the ground, create a portal on the floor and walk on it I don't get pulled it, I have to jump to touch the surface and enter the portal. If that could be somehow corrected there is just one thing left to make the mod perfect: make the "projectile" which places the portal on the wall pass through moveables so you can shoot it under crates like in the hl2ep2stick out tongueortals trailer smile



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